Massively Multiplayer Online Role Playing Games
Massively Multiplayer Online Role Playing Games

The Online Role Playing GameMassively Multiplayer Online Role-playing Game(MMORPG) Is A Computer Role-playing Game Where A Largenumber Of Players Meet And Play With Each Other In Avirtual World. Richard Garriott Coined The TermMMORPG. He Is The Creator Of Ultima Online, The Gamewhich Popularized MMORPG.As In Most Role-playing Games, Players Take Roles In Afictional Fantasy World. In The Virtual World, Theplayer Takes Control Of The Character And Hisabilities. In Every Game There Are Differentcharacters With Different Traits And Abilities. MostMMORPG Characters Are Categorized Into Melee, Ranged,and Magic Users. Players Have The Option To Choosefrom These Variety Characters To Match Theirpersonality With The Avatar. MMORPGs Difference FromThe Average Computer Role Playing GameMMORPG Can Be Distinguished From Normal Computerrole-playing Games By The Number Of Players And Thevirtual World Where The Game Is Situated. Whilesingle-player Computer Role Playing Games Is Limitedto One Player, MMORPG Can Host Thousands Of Players Ata Time.Another Difference Between The Two Is The World Thatsurrounds The Game. Computer Role-playing Games Aresituated In A Setting Which Is Repetitive Andconstant. Each Time The Player Plays The Game, Thesame Event Is Repeated Since The Game Was Programmedthat Way. On The Other Hand, The MMORPGs Environmentcontinues To Evolve Whether The Player Is Online Oraway From The Game.Cost Of Online Role-Playing GamesSince MMORPG Has Become Very Popular Over The World,revenues Have Risen Dramatically Over The Years Tokeep Up With The Demand Of Online Gamers World Wide.As Of 2005, About Half A Billion US Dollars Have Beenallotted To MMORPG And About One Billion Dollars Havebeen Allotted To The Western Revenues Alone.Economics On MMORPGMost Online Role-playing Games Feature Livingeconomies. Virtual Items And Currency Have To Begained While Playing The Game And Have Definite Valuefor The Players. Such A Virtual Economy Can Beanalyzed And Has Value In Economic Research And Caneven Have A Dramatic Impact On The Economies Of Thereal World.Edward Castronova, One Of The Early Researchers OfMMORPGs, Demonstrated That There Is An Existingsupply-and-demand Market For Virtual Items, Evencrossing Over With The Real World. Some Of Thecrossover Requirements Are The Following: The Playersability To Sell In-game Items For Virtual Currency,trading Of Items Which Have The Similar Value, Thepurchase Of Game Items With Real Money, And Theexchange Of Real Money With In-game Money.The Idea Of Exchanging Real Currency Virtual Currencyor In-game Items Has Had A Significant Effect On Boththe Players And Game Industries. Some People Even Makea Living Out Of The Virtual Economies. These Peopleare Termed As "gold Farmers" And Can Be Employedthrough The Game Shops Or Private Forums. Gamepublishers Usually Prohibit The Exchange Of Realcurrencies With In-game Items Or Virtual Moneyhowever, These Exchanges Are Hard To Control And Dueto The Necessity Of An Item Or Virtual Money, Many Ofthe Players Offer Real Money Exchange. There Are Someonline Games Which Offer A Direct Link Between Virtualeconomy And Real-world Economy. A Perfect Example Isthe Game "Entropia Universe". In This Online Game,real Money Can Be Deposited For Game Money And Viceversa.